Out of Control Robots: Build Pablo this School Hols!

Come for one day and build Pablo - a robot that draws. All the support and gear you need to build and take home your robot is included with a first-day ticket. Come for subsequent days to code Pablo, hack Pablo, and create with Pablo.
 
 
Starts Monday 9th of January 2017
(10am - 3 pm)
@ Science Centre, Squires Way Wollongong (UOW Innovation Campus)

$190 (first day includes cost of robot - $90 per day for each subsequent day up to 4 days)

Eventbrite - Out of Control Robots
 

We are pleased to offer this new program in collaboration with Science Centre and Planetarium where participants build their Pablo Artbot -a robot that draws! In the process we tangle with one of the most interesting questions in both artificial intelligence and the relation between human and machine – that of creativity.

Attend any one day of the workshop and you will build your own robot. That robot is all yours to take home and continue exploring (cost: $190). Every subsequent day (cost: $90) you come to our labs you will learn more, imagine more, and create more until you are at the stage that you are ready to realise your own ideas and in collaboration with the people you have met.

That is the real value of a Polygon Door – Creative Technology Lab; we explore technology and creativity beyond the screen face to face with other creative minds – That is where ideas really come from.

On the final workshop of the week we will develop our best drawings and present an open exhibition.

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The above photo shows some of the types of drawings that have been done by Polygon Door’s Artbot.
You will need to bring your own laptop for this course or you can rent one from us at $20/day.

Research Genesis
Art-bot workshops are rooted in the research project: Affective learning through physical computing. This project aims to discover new ways to engage young students exploring computational processes. The hypothesis is that by offering students an immediate and creative output their capacity to explore and understand the underlying programmatic structures will be augmented. In the process we might also explore novel mechanics for creative robotics.

Each student takes away:
  1. A fully functional Pablo Artbot
  2. An introduction to software programming.
  3. An introduction to hardware hacking.
  4. An introduction to electronics and electronic components.
  5. Skills in aesthetic thinking and the conversion of visual patterns to logic structures.
  6. Lunch everyday.
  7. A well fed imagination.
  8. New friends!