Artbot lab for Adults

An introduction to code and hacking hardware. This weekly lab space introduces you to creative coding and prototyping with the Arduino micro-controller and more.
Starts Wednesday 11th of October 2017
7-10pm Tuesday Evenings
@ Innovation Campus, UOW (Ground floor of iAccelerate building)

$350 (for 10 week course - contact us at for casual payments)

Contact us to express interest.

In this lab we explore the creative potential of code and physical computing. We design and build robots that draw – and we leave it up to you to work out how exactly you’d like them to do so; what you’d like them to look like, how you’d like them to be controlled, what they’ll draw with and what procedural techniques they’ll employ to draw. The art you’ll produce together will be completely unique to your human/machine partnership.

Its one thing to produce a robot its another to produce a robot with and for a particular function. The latter project demands a completely different engagement with the materiality of both code and robotics. Here we explore the potential for creating robots that draw and paint and in the process we tangle with one of the most interesting questions in artificial intelligence and the relation between human and machine – that of creativity.

Use the supplied equipment and materials, or buy one of our specially prepared kits that has all the necessary components to build amazing things!

Please note: Casual passes (that allow you to participate when you have time) are available on request.

Research Genesis
Art-bot Lab for Grown-Ups is rooted in the research project: Affective learning through physical computing. This project aims to discover new ways to engage young students exploring computational processes. The hypothesis is that by offering students an immediate and creative output their capacity to explore and understand the underlying programmatic structures will be augmented. In the process we might also explore novel mechanics for creative robotics.

By participating in this project you will also have the opportunity to participate in our research project. For example, you might like to join us in thinking about how to best engage young children with creative technology. Alternatively, you might prefer to pursue your own agenda and project ideas.